AI news story
Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?
NVIDIA started an online firestorm this week when it announced DLSS 5 at its GTC conference. The company claims it's meant…
Editor's take
NVIDIA's announcement of DLSS 5 at GTC, touting its ability to achieve photorealistic lighting and materials through neural processing, has generated significant developer and community backlash. This represents a departure from previous DLSS iterations, which primarily focused on image upscaling for frame rate improvements, raising concerns about its core functionality and potential impact on visual fidelity.
The controversy stems from the perceived shift in DLSS's purpose, moving beyond performance enhancement to actively altering game assets. This raises questions about how extensively these AI-generated elements will be integrated, the potential for visual artifacts, and whether it will become a mandatory feature rather than an optional enhancement. Developers and gamers alike are wary of a technology that could fundamentally change the artistic intent of game environments.
Future developments will hinge on NVIDIA's transparency regarding DLSS 5's implementation and the degree of user control. Observing how game studios adopt and integrate this new feature, and whether independent benchmarks reveal any detrimental effects on image quality or performance beyond what was initially claimed, will be crucial. A strong community and developer consensus against its widespread adoption could force NVIDIA to reconsider its approach.